Factorio train waiting area blueprint. This allows 18 trains (1-4-1) to wait.
Factorio train waiting area blueprint. Dec 13, 2016 · I am trying to improve throughput on my iron ore station, which has to process 40k ore per minute using 5 unloading stations, each unloading to 4 express belts. 5 stations, 2 trains per. Search the tags for mining, smelting, and advanced production blueprints. I'll use an example to illustrate the point You've got 3 copper mines and 2 smelting areas. Hi, can some1 show me easy example of train station able to store 3-5 trains, while waiting for unloading/loading to be free? Thanks. This allows 18 trains (1-4-1) to wait. If a train was already in the station the incoming train would be diverted to the lower branch and wait for the station to be clear before going into it. Expanding the system is as simple as placing down a blueprint and wiring in the buffer chests. To limit useless waiting and a more even spread of destinations (don't want 4 trains waiting at smelting A and none at B) you've limited all stations to 2 trains. Oct 25, 2024 · Copy blueprint Just as before, feed into A signal the total amount of your loader chests, see next blueprint for sample, simplest way is to just connect all your boxes and have a math combinator with Each+0, output into A If you don't want a calculated minimum stock based on your train capacity, just remove the math combinator with division that outputs into M signal, replace it with a Aug 20, 2019 · Having the waiting area dedicated for ressources so that a train full of one ressource can't block a train full of another , having it as close as possible to the real unload, to limit downtime and increase reactivity, as pointed out will help designing , you will not have to incorporate a solution to a problem made non-existent. Find blueprints for the video game Factorio. I would like to make a kind of "waiting station" for trains on the lower track. All trains come from the bottom (driving on the left), pass a waiting bay area with chain signals at the end, turn around through a single 'bottleneck' at the top, and go down to the unloading stations. Jun 16, 2019 · Hi everyone, I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues In my first naive attempt I thought I'd kee… In this case, your waiting bay is probably totally unnecessary. (and again Feb 21, 2021 · This no longer requires the circuit network connection between the unload and waiting stops, and the train schedules don't need a condition on the entry for the waiting stops: they'll wait there (if necessary) until they can reserve one of the unload stops. You're smelting at a rate of 1 yellow belt per wagon, so each load of ore will take 2000/15 = 133s to smelt Assuming that you have capacity bonus 2, the 6 stack inserters will take 2000/ (6*9. Just set your train limits to 1 and have trains wait at their loading stations. So, even if you only call the Need image for easy train waiting station. That's a max . All unloading stations have the Train waiting areas let you increase the amount of trains on a route without bogging down the tracks. Jun 29, 2017 · I've made a waiting area for trains that's probably the most compact ever and you can easily place it on a straight track. Oct 12, 2020 · Instead of building waiting areas at each location, I wanted to build one, massive storage area, to be more efficient. Share your designs. 23) = 36s to unload the train. My trains only clog when they have nothing to do, and if that's the case, I just want them off the main rails area. Putting stations in the waiting area prior to the destination seems like an easy fix, but can you make it so they'll re-route directly to the original destination if it frees up (and avoid stopping)? Mar 2, 2025 · Thanks to blueprint parameterisation, stops can be easily configured based on item, train length, buffer size, and waiting bays. Thank you so much for this SoShootMe as DunDikke said this worked a treat.
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